Lair Magazine Bundle: Issues 22-24
This digital product bundle contains over 170 pages of professionally made, high-quality game master resources that are 100% compatible with the fifth-edition of the world's most popular roleplaying game.
You'll get issues 22 through 24 of Lair Magazine:
- Heroes & Horror, October 2022 Issue
- Warfare & Wizardry, November 2022 Issue
- Maritime & Madness, December 2022 Issue
With all three issues combined, you'll get the following:
New Rule Sets
Sailing the Seas | Ship and Naval Combat Ruleset - This maritime supplement includes rules for ship and crew components, crafting unique ships, roles for crewing a ship, and ship-to-ship combat.
Arcanum Incantare | Magic Expansion - Enhance the magic system by adding new optional rules including opposition schools, spell dueling, universal spells, spell preparation options, concentration options, and the feat split focus.
Turning Undead | Undead Templates - Ten templates that you can apply to any creature to create a new undead monstrosity. Ghoul, mummy, revenant, shadow, skeleton, specter, vampire spawn, wight, wraith, and zombie.
Weapon Customization System - A system for customizing your weapons by adding attributes to three categories: weapon quality, weapon design, and weapon adornment.
5e Adventures with Digital Maps
An Undead Angel's Fury Adventure Arc - Three adventures designed to played sequentially, featuring the new Haunted Dead, and designed for parties level three through five. Adventures included are Undead at the Walls, Attacked from Within, and The Fall of Alaric, all described below.
Undead at the Walls - Level-3 fifth-edition adventure.
Undead attacks and battles are a dime a dozen for most adventuring parties. They tend to cut their teeth delving into a dungeon filled with animated skeletons and shambling zombies. The same can’t be said for most townsfolk; the undead tend to kill them. Well, no matter. Adventurers can repel all the undead before they break into the
Attacked from Within - Level-4 fifth-edition adventure.
Investigations are part and parcel of a guardsman. Of course, when a city loses most of its guard forces and is faced with investigating something that they can’t handle, they’ll often turn to a rag-tag band of adventurers for help. Will the adventurers be able to find the right culprit, or will an innocent man hang for someone else’s crimes?
The Fall of Alaric - Level-5 fifth-edition adventure.
All things must come to an end. Such is the way of the world; all battles end, all crimes end, and eventually, everything ends. But when that end is unnatural, and the thing that is ending is an angel, the end can often just be the beginning of a dark tale. That is why the world has adventurers, though, right? To make sure that dark tale also has an ending?
The Seas of Tasslebrook Adventure Arc - Three adventures designed to played sequentially, featuring the new Into the Briny Deep creatures, and designed for parties level eight through ten. Adventures included are The Rescue of the Blind Renegade, Problems of Piracy, and Into the Depths, all described below.
The Rescue of The Blind Renegade - Level-8 fifth-edition adventure.
Trade has dried up in Tasslebrook. Goods no longer flow in and out of the port, and people are starting to get worried as their livelihoods disappear. Fortunately, one crafty gnome has a plan for what to do about it.
Problems of Piracy - Level-9 fifth-edition adventure.
Pirates are a constant threat on the open waters. Anywhere that the law cannot reach but a ship can, pirates will be found. While they are all evil in their own way, and some are even quite powerful, a rare few rise above the rest. And when these few rise above the rest, some will strike a deal with them. And that deal must be broken if there is to be any hope for those who wish to set sail.
Into the Depths - Level-10 fifth-edition adventure.
All quests have a conclusion. Sometimes, the conclusion is obvious to those going on the adventure; other times, the reasons for the trouble are a complete surprise. Such is the case with one giant who has taken it upon himself to usurp the natural order. Alas, as with all quests, there are adventurers ready to go on them, regardless of whether the
conclusion is obvious.
The Bloody Tooth Winery - Level-6 fifth-edition adventure.
The favorite drink of the town of Windvale is a brew called swithop, but this wasn’t the case a year and a half ago. Swithop is a sweet and highly addictive wine produced by the new owner of the Witches of the Woods Winery. For the past year, unknown entities have been luring children into the woods and attacking them, stealing teeth directly from their mouths. After fearful parents kept their children inside, these attacks stopped. But just a few days ago, a child was stolen from their bed in the middle of the night. These are strange occurrences, and a trip to the Witches of the Woods Winery may reveal a horrible connection between them.
To Save a Silver Dragon - Level-7 fifth-edition adventure.
For years, a silver dragon watched over the city of Whitecrest: Argennax, the Frozen Fang of Winter. The dragon cared for generations of the city’s inhabitants as if they were her own. In exchange for free access to Whitecrest’s illustrious libraries, archives, and museums, Argennax defended the city whenever threats emerged—most notably against a roving band of frost giants that has repeatedly menaced the city. But now, as the bitter winter chill arrives and raiding season draws near, Argennax is nowhere to be found. The people of Whitecrest know the dragon would not have abandoned them willy-nilly—only something of gravest consequence could keep Argennax away. Now, the city’s protector needs heroes of her own.
The Haunted Dead | New Monsters - Ten new undead to terrorize characters with, ranging from CR 1 to CR 10. The revenant aberrant, prideful revenant, reincarnated revenant, veli, bitter veli, yearning veli, velu mate, celestial wight, enraged wight, and mournful wight.
Into the Briny Deep | New Monsters - Eleven new water-based creatures to terrorize characters with, ranging from CR 1/4 to CR 9. The blood coral, giant carnivorous anemone, giant water strider, gnevlem, gnevlem fang shaman, gnevlem shoal pacer, kelp demon, longshore chimera, reef giant, stygian devil, and trigonaut.
Other GM Resources
Undead and Unhinged | Encounters - Five encounters complete with digital maps featuring the Haunted Undead and designed for levels three to six.
The Depths Hunger | Encounters - Five encounters, designed for levels eight to ten, and featuring the new Into the Briny Deep creatures. Includes digital maps.
A Watery Grave | Traps - Ten water-themed traps for level 1 to 20 group: Hot Tub Hallway, Hull Breaker, Ice Mine, Tsunami Grate, The Mermaid's Puddle, The Metal Net, Power Geyser, The Sorrowing Stingray, and Swamp of Tentacles.
Ashburgh | Town - A detailed treatment of Ashburgh, a town in the Harrowed Lands setting, expounding upon crime and punishment, commerce, locations, points of interest, market stalls, important NPCs, and more.
Digital Files You Get
- Full-Color PDF and Print-Friendly PDF of each issue
- Image files for all maps, both GM and player versions, gridded and non-gridded, low-resolution and high-resolution.
This is a 100% digital product. After purchase, you'll receive an email with a link where you can download the files.
About Lair Magazine
Lair Magazine is a monthly 100% fifth-edition-compatible publication full of GM resources such as 5e adventures, maps for use on VTTs, traps, puzzles, monsters, encounters, magic items, and more. If you'd like to get a new issue of Lair Magazine every month -- in addition to other bonus content such as Map Packs and more 5e adventures -- become a DM Lair patron here: The DM Lair Patreon