PRODUCT DETAILS
This digital product bundle contains nearly 200 pages of professionally made, high-quality game master resources that are 100% 5e and Pathfinder 2e compatible.
You'll get issues 31 through 33 of Lair Magazine:
- Mirth & Muck, July 2023 Issue
- Mortals & Mechanisms, August 2023 Issue
- Deserts & Desserts, September 2023 Issue
With all three issues combined, you'll get the following:
New Rule Sets
Monster Transformations: Martials - Nine templates that can be applied to any martial creature to breathe new life into them: Brute (berserker, skull cracker, and primal), Rogue (master of disguise, poisoner, and thief), and Warrior (brawler, champion, and dirty fighter).
Adventures
The Froggy Fears Adventure Arc - Three adventures designed to played sequentially, featuring the new Crolka and Krur'ka creatures, and designed for parties level 3 through 5. The three adventures are detailed below.
Under Stillwater - Level-3 adventure.
The Settlers of Stillwater Outpost have been dealing with trouble for weeks now. Tools vanish, livestock disappear in the night, and strange forms seem to flit through the darkened bows of the Deepfen. The townsfolk are seeing monsters. Two days ago, they finally caught one.
Frogsong - Level-4 adventure.
A bonfire burns in the choked depths of the Deepfen. Those who light the fire of war sing and dance in its glow, preparing for the glorious battle to come. But the sleepy settlement of Stillwater doesn’t hear their battle cries. All they can hear is frogsong.
Frogs in the Well - Level-5 adventure.
The settlers of Stillwater have been watching the swamp fearfully for weeks now. Maybe they should have been looking down instead.
The Raiders of the Meshken Wastes Adventure Arc - Three adventures designed to played sequentially, featuring the new desert giants and beasts of the desert, and designed for parties level 6 through 8. The three adventures are detailed below.
The Infiltration of Fort Khervor - Level-6 adventure.
From the blistering sands of the Meshken Wastes, the dreaded giant raiders known as the Simoom Raiders have issued an ultimatum to the remote settlement Arenpet: remove themselves from wherever the desert sands touch or face annihilation. The raiders returned to their fortress to grant Arenpet an opportunity to withdraw within half a fortnight; however, instead of fleeing, the settlement has called for adventurers to launch a preemptive assault on the fort. Yet time, like sand through an hourglass, is steadily running out for the isolated town. . .
Blazing Sand, Searing Water - Level-7 adventure.
The immediate threat posed by the Simoom Wolves has been dealt with, and the raiders are reeling from their defeat at Fort Khevor. Yet news has come to Arenpet of a more sinister threat: a mystic with the ability to spread the desert across the land. With this new power revealed, a new mission to eliminate the mystic is planned before he can extend the desert to the entire region.
The Mystic and the Chieftain's Strife - Level-8 adventure.
The Simoom Wolves have faced defeat after defeat and are reeling, and the clear cause that united them has begun to waver. As news of the failures reaches Seket and Grimorg at Warlord’s Repose, the final raiders’ stronghold, they turn their attention toward preserving their control over the faltering organization. An animal is most deadly when it is cornered, and the Simoon Wolves now have two—both of whom have their sights set on Arenpet once the dust settles between them.
When Magic Came to Halcienda - Level-11 adventure.
The town of Halcienda is a quiet place. Trade comes and goes through its streets thanks to fortunate positioning, and many remark about the grandeur of the Old Clifftop Keep that looms over the town. Alas, it may all be burned to the ground if nobody can stop the Magical Inquisition…
Ghrecti at the Docks - Level-12 adventure.
The port of Tasselbrook calls again. This time, a quieter threat has surfaced, though most are blissfully unaware of its presence. The gnome Nekky, on the other hand, knows some adventurers are needed…
Monsters & Encounters
Dwellers of the Desert | Monsters - Ten new desert giants and beasts of the desert to squash, blast, and bite characters with: desert giant, desert giant chieftain, desert giant shaman apprentice, desert giant heat shaman, desert giant sand shaman, desert giant water shaman, desert giant tamer, desert giant warrior, giant sand monitor, and giant sand winder.
Shadow over the Sands | Encounters - Five encounters, designed for levels 6 to 8, and featuring the new desert giants and beasts of the desert. Includes digital maps.
Amphibious Antagonists | Monsters - Ten new Crolka and Krur'ka creatures to hop, net, and spear characters with: crolka, crolka bleater, crolka protean, crolka swamp lord, crolka toad shaman, krur'ka, krur'ka darkspeaker, krur'ka deep priest, krur'ka wallcrawler, and krur'ka warper.
Amphibious Encounters - Five encounters, designed for levels 3 to 5, and featuring the new Crolka and Krur'ka creatures. Includes digital maps
A Melee of Miscreants | Villains - Three vile villains and their followers (all with stat blocks): Red Callus, Audria "the Asp" Ausperi, and Jonas Nerduum.
Other GM Resources
Ribbiting Puzzles - Five puzzles themed around frogs, toads, warts, and lily pads.
The Price Is Nice | Modular Component - Five drag-and-drop shops that can be added anywhere in your game world: Blazing Argul's Warehouse, Donkey Components, Leagues Below, Undeparted, and Filder's Custom Forge.
Creating a Martial Villain - Guidelines and tips for creating engaging martial villains for your games.
Mechanical Mayhem - Ten devious traps to keep your players on their toes: hot seat, book of handcuffs, oh dam, electrifying, wheels? not anymore, scrap storm, well played, reversing platform, flippin' and flingin', and pull couch.
Digital Files You Get
- Full-Color PDF and Print-Friendly PDF of each issue
- Image files for all maps, both GM and player versions, gridded and non-gridded, low-resolution and high-resolution.
This is a 100% digital product. After purchase, you'll receive an email with a link where you can download the files.
About Lair Magazine
Lair Magazine is a monthly publication full of GM resources such as adventures, digital maps, traps, puzzles, monsters, encounters, magic items, and more. Lair Magazine comes in two versions, one for 5e and one for Pathfinder 2.
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