5e Magic Items
By Dean Rigdon
Give your players cool new rewards with these 5e magic items! Feel free to customize these 5e magic items as desired to fit your and your players' playstyle.
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Wondrous item, uncommon (requires attunement)
You may use an action to cause any one item of food worth less than 5 gp to spill from the end of the cornucopia. The cornucopia produces five pounds of food every round. The flow stops after 50 pounds of food have been created, or alternatively, you can end the flow as a bonus action. Once used in this way, the item can't be used again until the next dawn.
Amulet of Extra Chances
Wondrous item, rare (requires attunement)
This amulet has four charges on it. While wearing the amulet, when you drop to 0 hit points, you can use a reaction to expend one charge to drop to 1 hit point instead. When the last charge is expended, the amulet disintegrates into nonmagical dust.
Weapon (any one-handed sword), rare (requires attunement)
This magical weapon grants its wielder the following benefits:
- All damage received from falling is halved.
- This weapon scores critical hits on attack rolls of 19 or 20. This property does nothing if you already score critical hits on attack rolls of 19 or 20.
- Regardless of the type of sword this weapon is, it has the light property.
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