Dwarven Forge versus Theater of the Mind

Dwarven Forge versus Theater of the Mind

I was once in a game where the dungeon master had thousands of dollars worth of Dwarven Forge terrain and miniatures. They had a large room dedicated to housing all their D&D and RPG gear and playing the game. It was an amazing setup, and the terrain and miniatures were absolutely gorgeous. I was very impressed.

Then we actually played the game. Yeah, yeah, no longer impressed.

Here’s the thing. Investing hundreds or thousands of dollars in fancy terrain because your favorite D&D show sponsored it once and got you all hyped up -- will not make you a good game master. Backing every single Reaper Bones Kickstarter and then painting minis until your fingers bleed – will not make you a good dungeon master.

And the converse is true, too. Spurning physical terrain and minis, lifting your head snobbishly high, and proclaiming, “In my group, we use theater of the mind because our imaginations are good enough.” – also will not make you a good dungeon master.

The fact is that terrain and minis can often fall short at the game table and NOT be the best option. And the same is true for theater of the mind.

You see, terrain and minis and theater of the mind are all only just TOOLS that a game master has at their disposal. And like any tool, these tools have their time and place, their advantages and disadvantages.

Today, we’re going to talk about the best times to use each and how to strike a BALANCE between using terrain and minis and theater of the mind. Because doing this WILL help you improve as a game master.

By the way, if you’re looking to reduce some of your DM prep time, don’t forget to check out Lair Magazine. It’s our monthly publication created for 5e and Pathfinder 2e game masters who are serious about running amazing games for their players.

Watch or listen to this article by clicking the video below.

When to Use Terrain & Minis

And a quick note here: when you’re playing online, a virtual tabletop such as Fantasy Grounds is the equivalent of terrain and minis. So all of these points apply to VTTs as well.

1. When you want to have a complex tactical battle

For combats that feature multiple enemies, elevations, interesting terrain, and where you’d like the players to be able to focus on detailed tactics, terrain and minis is the way to go. Nothing beats being able to see precisely where everyone and everything is during the combat when you want to chose and execute on specific battle tactics. For many groups this is THE REASON to use a grid and minis. At its heart D&D and many other RPGs had their foundations as wargames, and many groups feature a strong element of this in their gameplay. And when you’re wargaming, being able to see everything on the board is the way to go.

2. When precise positions really matter

Sometimes you’re not in combat, but precise positions in a room or area are still really important. My Hand of Light group was once traversing a large cavern covered with traps, all in different areas and squares, so their exact locations in the room and where they stepped was VERY IMPORTANT. Thus, the best way to play that out at the game table was to draw out the room on a grid, plop their minis down on the board, and have them move their minis about as they navigated that particular death trap.

3. To help players visualize a complex room or area

Words are great, and we all love a great narrative description. However, sometimes our ability to descript a place verbally pales in comparison to the simple effectiveness of drawing out the area on a grid or using terrain to reconstruct it. So, when you have a complex area that is better explained visually to your players, some nice terrain or a simple sketch on grid paper will often get the job done better and faster.

4. When you know the party is going to a specific dungeon or place

Isn’t it the ongoing joke that whatever the game master prepares the players will ignore and do something completely different? Well, this is the LAST THING you want happening when you’ve spent an hour or two recreating a dungeon with Dwarven Forge terrain and spend the weekend constructing a mini swamp out of paper mache, twigs, and plastic baggies. However, when you KNOW just know deep down in your bones that your players absolutely will go to a specific location where terrain and minis would be just perfect to use – well, then you spend the time getting it all set up. You might also get them to sign contracts in their own blood promising not to change their minds, but that might be a step too far.

5. Cool Factor

Let’s face it. Dwarven Forge and well painted minis look so very very cool. And we all love drooling over the images of awesome terrain and mini setups we see on Reddit and Facebook and Twitter. There’s nothing inherently wrong with doing a thing from time to time just because it’s cool. I mean, why do you think the mullet is making a comeback?

When to Use Theater of the Mind

1. When you want to streamline combat

Here’s the thing, when done properly TotM makes combats go FASTER. It’s true; it’s a thing; I’ve experienced it myself. For years and years all I ever did really was gird and minis for my games. But then I started running a D&D game at work over our lunch breaks, and I opted for TotM over hauling in my minis. And, as I got more accustomed to running TotM, and discovered a few tricks for doing so, I also discovered that combats where going MUCH faster than when I would run similar combats with a grid and minis. The biggest tip for making this happen is to let go of precision and specifics and embrace estimates and generalities. However, I do plan to do a future video on running TotM and my tips for doing so.

2. Or when the combat is simple and/or only involves one or two enemies.

Look, not every combat needs to be tactical work of art. Sometimes a fight is probably just going to be a surround and pound against one or two foes. Or it’s against far weaker enemies and the PCs are just going to give them a sound beat down in short order. These are the sorts of situations where you don’t really need to use terrain and minis because you won’t really be leveraging any of the benefits of them; instead, the combat can be run using TotM.

3. When you want to emphasize narrative descriptions and imagination over tactics

Who says that every D&D or RPG combat has to be run as a wargame? Who says that battle tactics are an absolute must-have for every battle? Sometimes it’s a good change of pace to move the focus over to narrative descriptions and imagination, and put battle tactics in the back seat. It’s also possible that in general you and your players may not give a flying crap about combat tactics and wargaming. And you’d rather describe what’s going on and use your imaginations to envision combat – well in either case, TotM is the ticket for you.

4. When you don’t have time to prepare the terrain or VTT map in advance

Let’s face it, game masters sometimes just don’t have the time needed to prepare that beautiful Dwarven Forge setup they’d like to use at the game, or the time to create a map using Inkarnate or another online map-making tool, place it into Roll20, add dynamic lighting, and double-check that nothing got funky on you. And then, of course, sometimes random encounters happen that may not have anticipated. But never fear, dear time-pressed, sleep-deprived, fellow dungeon master, TotM has got your back.

5. When you don’t have any terrain or minis

Yeah, because some of us are broke and just don’t have the cash buy all that cool stuff. Or you’re traveling to a convention or something where it’s difficult to transport terrain and minis. Well, you can always use TotM. It costs nothing and your imagination is easy to take with you. By the way, on the topic of conventions, I typically use Tactical Tokens at the conventions I go to because not only do they look great, but they are super easy to transport and not very expensive.

Being a Dungeon Master isn’t easy, but we are here to help!

Now as you probably know, being a dungeon master isn’t always easy. Not only do you need to run the game at the table but you also need to prepare the adventures, traps, puzzles, NPCs, and other game elements in advance.

Would you like to shortcut just a wee bit of your DM prep work from time to time? With Lair Magazine you can. Every month we release a new issue of Lair Magazine that contains a plethora of game master resources to help you reduce your prep time and run awesome games.

For instance, every issue contains adventures designed to be FAST to prepare before the game, and EASY to reference during the game. And each adventure comes with maps designed for use on virtual tabletops! Lair Magazine also comes in versions for both 5e and Pathfinder 2e!

Check out all the Lair Magazine issues available here, and get more bang for your buck with the Lair Magazine bundles!

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