Varglith Drone | Free Monsters for D&D 5e and Pathfinder 2e

Varglith Drone | Free Monsters for D&D 5e and Pathfinder 2e

Designed by Trevar A. Fracchiolla
PF2e Conversion by David N. Ross

Lurking just beyond the veil of mortal understanding, varglith drones are unsettling aberrations driven by an insatiable hunger for vital essence. These soulless husks roam the fringes of reality, drawn to the life force of organic creatures with a sense that borders on the supernatural. Though physically unimposing, they drain their victims not only of health but of vitality itself, sapping strength and resolve with every strike. Designed for swarming tactics and hive-minded obedience, varglith drones are rarely alone—making them a terrifying encounter for adventurers who stray too far into the dark.

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Varglith Drone - 5e

Medium aberration, neutral evil

Armor Class 13 (natural armor)

Hit Points 36 (8d6 + 8)

Speed 35 ft.

STR

DEX

CON

INT

WIS

CHA

10 (+0)

12 (+1)

12 (+1)

9 (-1)

11 (+0)

8 (-1)

 Skills Perception +2

Damage Resistances psychic

Senses darkvision 30 ft., passive Perception 12

Languages telepathy 120 ft.

Challenge 1/4 (50 XP)    Proficiency Bonus +2

Soul Seeker. The varglith can sense the direction of organic lifeforms within 60 feet of it.

Steadfast. The drone can’t be frightened while it can see an allied creature within 30 feet of it.

Actions

Quintessence Sap. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) necrotic damage, and the drone gains temporary hit points equal to half the damage dealt. The target must make a DC 11 Constitution saving throw or have its hit point maximum reduced by the total damage dealt. On a failure of 5 or more, the target suffers a -1 penalty to ability checks and attack rolls until it completes a short rest.

Varglith Drone - PF2e

Creature -1

Medium, Aberration

Perception +3; darkvision, soul sense (imprecise) 60 feet

Languages Aklo (can’t speak any language); telepathy 100 feet

Skills Athletics +2, Occultism +1

Str +0, Dex +2, Con +2, Int –1, Wis +0, Cha –1

Soul Sense The varglith can sense the souls of living creatures.

AC 14; Fort +8, Ref +5, Will +2

HP 9; Resistances mental 1

Steadfast The drone is immune to fear effects while it can see any varglith within 30 feet.

Speed 30 feet

Melee [one-action] hand +8 (finesse, magical), Damage 1d6 spirit plus quintessence sap

Quintessence Sap (occult) The drone drains spirit energy when it hits a living creature with its hand Strike. The drone gains 2 temporary Hit Points that last 1 hour and that creature must succeed at a DC 13 Fortitude saving throw or become drained 1, or its drained condition increases by 1 to a maximum of 4 if it was already drained. On a critical failure, it also becomes enfeebled 1 for 1 hour.

The Ultimate D&D 5e Resource Anthology

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