Wayfinder Automation | Free Monster for D&D and PF2e

Wayfinder Automation | Free Monster for D&D and PF2e

Designed by Hana the Lorekeeper
PF2e Conversion by Bill Fischer

Rolling around on wheeled legs, this construct possesses no visible weapons. But with a command from its creator, its wheels retreat into its body, and a maw of razor-sharp blades emerge from its mouth as it drops onto four limbs and charges its target, murder in its eyes as sparks fly off its metal frame.

Stalwart Defenders. Wayfinder engineers create these automatons to serve as the company’s pet and assist in battle. Their loyalty is to the engineer who created them, but they will obey commands from other individuals as instructed.

Stance Change. Each automaton possesses two forms: one is a small, three-foot-tall humanoid form that rolls around on two wheels, and the other is a quadrupedal form often shaped like an animal. Wolves and mountain lions are the most common forms, but some have seen them as rabbits and rodents.

Get More. The wayfinder automation was taken from the March 2025 issue of Lair Magazine. If you'd like more D&D 5e or PF2e resources for your games, you can pick up Lair Magazine here.

Wayfinder Automation - D&D 5e

Small construct, unaligned

Armor Class 14 (natural armor)
Hit Points 45 (7d6 + 21)
Speed 25 ft. on two legs, 35 ft. on four legs

STR

DEX

CON

INT

WIS

CHA

14 (+2)

13 (+1)

16 (+3)

5 (-3)

10 (+0)

6 (-3)

 Skills Intimidation +0, Perception +2, Stealth +3
Damage Resistances lightning, necrotic, poison
Condition Immunities exhausted, poisoned, unconscious
Senses passive Perception 12
Languages understands the languages of its creator but can’t speak
Challenge 1 (200 XP)      Proficiency Bonus +2

Stance Change. The automaton can use its action to change from a bipedal, humanoid form to a quadrupedal, animal-like form. Its statistics, other than its speed, are the same in each form.

Antimagic Susceptibility. The automaton is incapacitated while in an antimagic field. If targeted by dispel magic, the automaton must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

Constructed Nature. The automaton regains 5 (2d4) hit points if the mending spell is cast on it.

Actions

Rend (quadrupedal only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage plus 2 (1d4) lightning damage.

Static Touch (bipedal only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d8) lightning damage. The attack is made with advantage if the target is wearing metal armor.

Bonus Actions

Assistance. The automaton can use the Help action as a bonus action.

Stun Lock (1/day). When the automaton hits a target, it can force the target to make a DC 13 Constitution saving throw. On a failure, the target is stunned until the end of the automaton’s next turn.

Reactions

Snap and Pin (quadrupedal only). If the automaton makes an opportunity attack and hits a target, that target’s speed is reduced to 0 until the start of its next turn.

Wayfinder Automation Creature 2 - PF2e

Uncommon, Small, Construct, Mindless

Perception +6
Languages understands one language designated by its creator (can’t speak any language)
Skills Stealth +7
Str +3, Dex +2, Con +4, Int –5, Wis +1, Cha –5
Assistance The wayfinder automaton gains a +2 circumstance bonus on checks to Aid, and it doesn’t give its ally a –1 circumstance penalty to their check if it critically fails its attempt to Aid.

AC 17; Fort +9, Ref +5, Will +4
HP 30; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void
Reactive Strike [reaction] The wayfinder automaton disrupts move actions on any hit, not just a critical hit.

Speed 20 feet (35 feet in quadrupedal form)
Melee [one-action] claw +9 (agile), Damage 1d8+3 slashing
Melee [one-action] static touch +9 (electricity), Damage 1d6+3 piercing plus 1d4 electricity
Rend [one-action] claw
Stance Change [two-actions] (concentrate) The wayfinder automaton changes from its bipedal, humanoid form into a quadrupedal, animal-like form, or vice versa. In its bipedal form, the automaton’s Speed is 20 feet, and it can’t make claw Strikes or use its Reactive Strike reaction. In its quadrupedal form, the automaton’s Speed is 35 feet, but it can’t make static touch Strikes.
Stun Lock [one-action] (incapacitation) Frequency once per day; Effect If the wayfinder automaton’s last action was a successful static touch Strike, the target must succeed at a DC 16 Fortitude save or be stunned 1 (or stunned 3 on a critical failure). A target wearing metal armor or made of metal takes a –1 circumstance penalty to its save. 

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