This digital product bundle contains nearly 200 pages of professionally made, high-quality game master resources that are 100% compatible with the fifth-edition of the world's most popular roleplaying game.
You'll get issues 25 through 27 of Lair Magazine:
- Prophecy & Power, January 2023 Issue
- Idealism & Infamy, February 2023 Issue
- Endeavors & Exploration, March 2023 Issue
With all three issues combined, you'll get the following:
New Rule Sets
A Cut Above: Creating Legendary Creatures - This in-depth guide details everything you need to know to transform a standard creature's stat block into a legendary creature's stat block, including legendary resistances, legendary actions, lair actions, and more. It also provides an easy rule-of-thumb method to help GMs calculate what the new legendary creature's CR would be.
Living in a Living World - A detailed guide on how to bring your game world alive in your and your players' minds. The SUPREME method is explained, covering the following storytelling features: Social, Underworld, Political, Religious, Economic, Military, and Environmental.
5e Adventures with Digital Maps
The Scourge of the Klarengeist Adventure Arc - Three adventures designed to played sequentially, featuring the new Aberrant Foes creatures, and designed for parties level 13 through 15. The three adventures are detailed below.
Weltroc's Folly - Level-13 fifth-edition adventure.
When an abandoned keep on the southern shore of Haliaeetus became infested with a writhing, purple mass, everyone considered it a curiosity at most, indeed not anything that presented a danger. But this perception was shattered when Marques Weltroc, heir to the throne, went missing on one of his naval expeditions, and wreckage from his ship washed up on shore covered in the same purple mass. Now, the mass is corrupting the land, the kingdom is threatened, and the reality of the danger has struck close to the Duke’s heart. In a fury, he has called for the aid of adventurers to explore the southern ruins and bring back his son, if possible.
Horrors by the Sea - Level-14 fifth-edition adventure.
After ridding their coastline of a repulsive purple mass, the island kingdom of Haliaeetus has begun retaking their lands. But the relief is brief, as the king’s arcane advisor scries that aberrant dangers were the cause of the attack on the kingdom’s shore and are now hiding in a cliffside shrine. When the call goes forth for hardy adventurers capable of clearing the cavern and destroying the source of deviant magic plaguing the land, will any brave few answer the call?
The Flickering Keep - Level-15 fifth-edition adventure.
Despite following the royal arcanist’s instructions to the letter, the aberrant threat’s influence has yet to be completely stoppered. Now, instead of alien masses or battery crystals, the corruption lies in our heroes. A great evil has gotten its hooks in their psyches after so much time spent together, and only by bringing their fractured thoughts to life can they hope to kill this invader once and for all.
Dreams of the Dying Winds - Level-11 fifth-edition adventure.
Hidden away deep in the desert is an ancient evil. Thought to have been imprisoned forever in a state of undeath, it has begun to stir once more. Those with knowledge of this evil are watching for someone who can end it forever – though such a task is daunting indeed.
Deal with the Devil at Clearwater Manor - Level-12 fifth-edition adventure.
On the outskirts of Frostguard stands Clearwater Manor – a noble’s home in the mountains. Recently, the son of Gregor Clearwater, Dearan, has been seen sneaking around the town of Frostguard. Shortly after, Rosalind, a serving girl at a local tavern, desperately seeks to hire adventurers and assassins to help Dearan with a hostage situation at his family’s manor on the outskirts of town. Who has taken Dearan’s family hostage and why?
The Harrowed Lands Hex Crawl - Everything you need to run the Harrowed Lands hex crawl, designed for characters levels 5 to 7, including nine encounters, three mini-adventures, and three full-length adventures. Maps are included for everything: the Harrowed Lands region, encounters, mini-adventures, and adventures.
Hex Crawl Encounters - Nine stand-alone exploration and social encounters with maps: A Deal with the Devil, A Refugee Crisis, Ancient Conflicts, Chains of the Giants, Divine Evil, Grave Troubles, Protection of Light, Unknown Assailants, and Wares Most Unusual Indeed.
Hew Crawl Mini-Adventures - Three mini-adventures with maps, each designed to last roughly one game session: The Battle for Withering Hill, The Clockmaker, and The Children of the Woods.
Hex Crawl Adventures - Three full-length adventures with maps, designed for characters levels 5 to 7. The three adventures are detailed below.
Hellions Below - Level-5 fifth-edition adventure.
After waves of ruthless attacks have swept across the area, one man has tracked its path, and his city is next in line. Terror fills everyone as the attackers seemingly appear out of thin air, destroy everything, and leave without a trace as quickly as they come. Only this time, something curious was left behind: a single crystal necklace. Could this be the key to stopping the horrific slaughters?
Proof of Poison - Level-6 fifth-edition adventure.
The peace of any land is such a fragile thing. Natural disasters, invasions from outsiders, and the will of fiends, fey, and the divine shape the land and test its inhabitants. However, the biggest threat to ordinary people often comes from within. Prompted by a heavenly vision, the party will need to investigate a prominent noble for proof of misdeeds because the peace of the Harrowed Land can be disturbed with a single vial of potent poison.
The Hunt for the Ring of Secrecy - Level-7 fifth-edition adventure.
When a ring is sold nobody thinks much of it. Particularly when the ring is sold by a shop specializing in the magical to someone who is well known to be a mage. Such is a common enough occurrence. Of course, when that ring has a story all its own, the transaction is never as simple as it seems.
Aberrant Foes | Monsters - Fifteen new chaotic, aberrant creatures to terrorize characters with, ranging from CR 1 to CR 15: the bounder, chitterworm, desmordac, dreamweaver, eye raptor, hellfish, iogastri, khodhok, klarengeist, mneuroti, skittering mouther, squidhound, stellawing, sumpfganger, and void walker
Other GM Resources
Puzzles of the Arcane Arts - Five puzzles featuring the arcane and ranging from easy to medium in difficulty.
Pest and Pestilence | Traps - Themed around disease, these traps range from easy to challenging and levels 1 to 20: Bloodfall, Ribbit, Carpet Lice, Death by Flies, Pestilence, Swampy Boils, Personal Clouds, Locust Eggs, Liquid Darkness, and Save the Children.
Plan B: Magic Items That Could Keep (or Get) Your Players Out of the Fight - Ten new magic items ranging in rarity from common to legendary.
Wildest Dreams - Introduce different types of dreams to your players' characters: omens, prophecies, confusing messages, and personal journeys.
The More Things Change | Evolving the World Based on Character Decisions - This article details how to evolve your game world based on characters' actions in the game, giving your players something remarkable to remember.
Encountering Aberrations and the Oddities of Their Reality | Encounters - Five encounters, designed for levels 13 to 15, and featuring the new Aberrant Foes creatures. Includes digital maps.
Digital Files You Get
- Full-Color PDF and Print-Friendly PDF of each issue
- Image files for all maps, both GM and player versions, gridded and non-gridded, low-resolution and high-resolution.
This is a 100% digital product. After purchase, you'll receive an email with a link where you can download the files.
About Lair Magazine
Lair Magazine is a monthly 100% fifth-edition-compatible publication full of GM resources such as 5e adventures, maps for use on VTTs, traps, puzzles, monsters, encounters, magic items, and more. If you'd like to get a new issue of Lair Magazine every month -- in addition to other bonus content such as Map Packs and more 5e adventures -- become a DM Lair patron here: The DM Lair Patreon