This digital product bundle contains nearly 200 pages of professionally made, high-quality game master resources that are 100% compatible with the fifth-edition of the world's most popular roleplaying game.
You'll get issues 28 through 30 of Lair Magazine:
- Conquest & Champions, April 2023 Issue
- Intellect & Imagery, May 2023 Issue
- Commoners & Contentment, June 2023 Issue
With all three issues combined, you'll get the following:
New Rule Sets
Monster Transformations: Spellcasters | Templates - These ten enhancement templates can be applied to the stat block of a standard creature to create a spellcasting variant! Arcane spellcasters: Earth Mage, Fire Mage, Ice Mage, and Wind Mage. Divine spellcasters: Holy Divine, Desecrated Divine, and Divine Warrior. Inherited Spellcasters: Pact Servant, Birthright Caster, and Psionic Caster. Eight new custom spells are included as well.
Reduced-Threat Monster Adjustments - Guidelines and rules for reducing the CR and difficulty of a monster.
All adventures include read-a-loud text, encounter notes, and digital maps. They are designed to require minimal pre-game prep and be easy to reference during the game.
The Astral Pool - Level-16 fifth-edition adventure.
An outpost drifts by the crossroads of the planes. Some are here for a purpose, searching for a way to escape from the endless world of shimmering mist; others see the mist as penance for their sins. The souls at the outpost have gathered for protection, comfort, and companionship. But the storm is coming.
The Great Stone Prison - Level-17 fifth-edition adventure.
When things are hidden away beneath the earth, it is only natural that the curious will go hunting for them. And while curiosity may have killed the cat… this time, the curious just may have killed everyone.
The Glimpse of the Void Adventure Arc - Three adventures designed to played sequentially, featuring the new Ch'Thuun creatures, and designed for parties level 18 through 20. The three adventures are detailed below.
Horrors Below - Level-18 fifth-edition adventure.
An open portal has allowed horrific creatures of the Void to leak into the material plane and infest the bowels of a small city. They have begun enacting their queen’s plan for total reign of the region – and that’s just the start of Helm knows what else they have in store for those above. The quick thinking of a mayor in what were likely her final moments might be the only fighting chance those among the plane have. Few have the bravery to answer the call, and even fewer have the skill to survive.
The Ch'Thuun Defense - Level-19 fifth-edition adventure.
Ogville is cleared. But the weak remnants of a portal to the ch'thuun's hive remain in the city's sewers. What horrors lay beyond? A dark and twisting cavern crawls with insect aberrations and cultists who work together with one mind to protect their nightmarish home.
Into the Hive - Level-20 fifth-edition adventure.
Something waits, squirming, under the streets of Ridgemouth. The bugs are crawling; their bodies and minds act as one. Deep within their hive, their queen is breeding an army and has bred a truly mighty foe. She’s waiting for you.
A Natural Cause - Level-1 fifth-edition adventure.
With people going missing and a strange disease spreading across the population, the village of Valli North is gripped with fear. Furthermore, rumors have begun to circulate of a fanatical cult determined to reinvigorate the natural world taking root in the region. Thus, the town seeks aid from a group of adventurers, as is to be expected of terrified townsfolk when faced with presumably vile cultists, disease, and other terrors.
The Gang in the Grove - Level-2 fifth-edition adventure.
The Barak Grimms’ gang has been terrorizing the hamlets around Grimstone and returning to their hidden base in the forest. The Magistrate has had enough and has sent a party into the wilds to find the Barak Grimms’ base and the bounty they’ve stolen, but only one member returned from the expedition telling a tale of an underground hideout. The characters embark on a journey to locate the Barak Grimms’ gang and their lair, but they should be prepared for anything because sometimes things are not what they seem.
Monsters & Encounters
Spine-Chilling Horror: the Ch'Thuun | Monsters - Eleven extraplanar aberrations of terrible countenance to terrorize characters with, ranging from CR 2 to CR 20: ch'thuun drone, ch'thuun dolthri, ch'thuun hive node, ch'thuun hivehaunt, ch'thuun mindweaver, ch'thuun regis, ch'thuun soldier, harbinger of the void, spinal worm (neuropede), void-touched thrall, and void-touched raver.
Hive of Misery | Encounters - Five encounters, designed for levels 18 to 20, and featuring the new Ch'Thuun creatures. Includes digital maps.
Other GM Resources
Mysterious Music | Puzzles - Five puzzles to provide players with new challenges to overcome: Four Bells, Hall of Dissonance, Hard Audience, It Goes Like This, and The Last Tavern Band. Read-a-loud text, features, solution, hint checks, and customization options are included.
Zula's Seasonal Treasures | Magic Items - Ten new magic items ranging from uncommon to legendary: Arevola Oil, Basket of Delights, Blumgait Boots, Leafguard Armor, Ring of Falling Darkness, Sickle of Summer's End, Wand of Cambir, Wardcloth of the Seasons, Coldrath the Giant-Breaker, and Cloak of Winter's Rebuke.
The Ambitious and the Deluded | Villains - Ten devious villains for players to challenge and (hopefully) defeat: Percival the Stitcher, Chief Vighandel, Krafuru the Colorful, Duchess, The Puppet, Laverna, Darrius the Impetuous, Sir Morgan, Inquisitor Illwren, and Magnus the Pack Lord. Six new stat blocks included!
Ten Tables of Randomness - Ten random tables for quickly dragging and dropping items into your game: Books and Scrolls, Brews and Beverages, Foraged Flora, Games Played in a Tavern, Glitzy Jewelry, Locations of the Local Magic Shop, Musical Instruments, Small Tinkered Objects, Things Found While Pickpocketing, and Weapons with Unconventional Damage Types.
A Symphony of Villainy - Ten villains based around the following groups: fallen angels, the gnevlem, the gnolls, the harpies, and the elementals.
Rest for the Weary | Drag-and-Drop Taverns - Five taverns to provide exciting locales for your players to explore and be entertained by: Adventurer's Brew, Melovit's House of Revelry, Temple of Hepeltia, The Burrow, and The Festival Square.
Uncommonly Common Magic Items - Ten fun common magic items: animated storybook, battle ribbon, blissful bauble, cuddly kobold, goblin-tooth necklace, mockingbird feather, potion of dancing, scarf of splendid colors, scroll of divine understanding, and the self-heating pot.
Digital Files You Get
- Full-Color PDF and Print-Friendly PDF of each issue
- Image files for all maps, both GM and player versions, gridded and non-gridded, low-resolution and high-resolution.
This is a 100% digital product. After purchase, you'll receive an email with a link where you can download the files.
About Lair Magazine
Lair Magazine is a monthly 100% fifth-edition-compatible publication full of GM resources such as 5e adventures, maps for use on VTTs, traps, puzzles, monsters, encounters, magic items, and more. If you'd like to get a new issue of Lair Magazine every month -- in addition to other bonus content such as Map Packs and more 5e adventures -- become a DM Lair patron here: The DM Lair Patreon