A Giant Mass of Coins. Coin golems are what you get when a wealthy wizard grows bored and has nothing left to spend their money on. Coin golems don’t serve a particular purpose, nor are they very powerful compared to other golems. They exist merely to show off their creator’s fabulous wealth and excess.
Coin Golem
Medium construct, unaligned
Armor Class 12
Hit Points 105 (14d8 + 42)
Speed 30 ft.
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STR
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DEX
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CON
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INT
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WIS
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CHA
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19 (+4)
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15 (+2)
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16 (+3)
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4 (-3)
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11 (+0)
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3 (-4)
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Damage Vulnerabilities fire
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 5 (1,800 XP) Proficiency Bonus +3
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Kinetic Absorption. Whenever the golem is subjected to bludgeoning, piercing, or slashing damage from a nonmagical weapon that isn’t adamantine, it takes no damage and instead regains a number of hit points equal to the damage dealt.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem’s weapon attacks are magical.
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Coin Cascade (Recharge 5-6). The golem moves up to its speed in a straight line without provoking opportunity attacks. During this movement, the golem can move through the spaces of other creatures. Each creature whose space the golem enters during this movement must make a DC 14 Dexterity saving throw. On a failed save, the creature takes 31 (7d8) bludgeoning damage and is knocked prone. On a success, the creature takes half as much damage and isn’t knocked prone.
Coin Golem - Pathfinder 2e
A Giant Mass of Coins. Coin golems are what you get when a wealthy wizard grows bored and has nothing left to spend their money on. Coin golems don’t serve a particular purpose, nor are they very powerful compared to other golems. They exist merely to show off their creator’s fabulous wealth and excess.
Coin Golem Creature 7
Uncommon, Medium, Construct, Mindless
Perception +15; darkvision
Skills Athletics +17
Str +6, Dex +4, Con +4, Int –5, Wis +2, Cha –5
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AC 24; Fort +18, Ref +15, Will +12
HP 90; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void; Resistances physical 7 (except adamantine), spells 7 (except fire)
Kinetic Absorption [reaction] (healing) Trigger The golem takes non-adamantine physical damage that wouldn’t reduce it to 0 HP; Effect The golem reduces the triggering damage to 0 and regains Hit Points equal to the damage reduced.
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Speed 25 feet
Melee [one-action] fist +18 (magical), Damage 2d10+9 bludgeoning
Coin Cascade [two-actions] The golem Strides up to its speed in a straight line without triggering reactions. During this movement, the golem can move through the spaces of other creatures. Each creature whose space the golem enters during this movement takes 6d6 bludgeoning damage (DC 22 basic Reflex save). On a failure or critical failure, the creature is also knocked prone. The golem can’t use Coin Cascade again for 1d4 rounds.
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