Maskal | Free Monster for D&D 5e and Pathfinder 2e

Designed by Trevar “Dramatic Dragons” Fracchiolla
Pathfinder 2e conversion by William Fischer
Maskal - 5e
Small humanoid (maskal), any chaotic alignment
Armor Class 13 (natural armor)
Hit Points 13 (3d6 + 3)
Speed 30 ft., swim 20 ft., climb 20 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
8 (-2) |
13 (+1) |
12 (+1) |
14 (+2) |
12 (+1) |
13 (+1) |
Skills Acrobatics +3, Nature +5, Sleight of Hand +5, Stealth +5
Senses darkvision 60 ft., passive Perception 11
Languages Common, Maskal
Challenge 1/8 (25 XP) Proficiency Bonus +2
Keen Hearing. The maskal has advantage on Wisdom (Perception) checks that rely on hearing.
Quick Fingers. The maskal has advantage on Dexterity (Sleight of Hand) checks.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Shortbow. Ranged Weapon Attack: +3 to hit, reach 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Beguiling Gaze (Recharge 5-6). The maskal targets one creature it can see within 15 feet of it, widening its eyes and meeting the creature’s gaze. The creature must make a DC 11 Charisma saving throw or be charmed by the maskal until the end of the target’s next turn. While charmed in this way, the target also has disadvantage on attacks made against the maskal’s allies. A target that succeeds on the saving throw is immune to the Beguiling Gaze of all maskals for the next 24 hours.
Maskal - PF2e
Maskal Creature –1
Uncommon, Small, Humanoid, Maskal
Perception +7; darkvision
Languages Common, Maskal
Skills Acrobatics +3, Nature +3, Stealth +5, Thievery +5
Str +0, Dex +2, Con +1, Int +3, Wis +1, Cha +1
Items shortbow (20 arrows)
—
AC 14; Fort +3, Ref +5, Will +7
HP 7
Keen Hearing The maskal gains a +2 circumstance bonus to hearing-based Perception checks.
—
Speed 25 feet, climb 15 feet, swim 15 feet
Melee [one-action] jaws +6, Damage 1d4+1 piercing
Ranged [one-action] shortbow +6 (deadly d8, range increment 60 feet), Damage 1d6 piercing
Beguiling Gaze [two-actions] (concentrate, incapacitation, mental, visual) The maskal widens its eyes and meets the gaze of a creature it can see within 15 feet. The target attempts a DC 14 Will save. The maskal cannot use its Beguiling Gaze for 1d4 rounds.
Critical Success The creature is unaffected and becomes temporarily immune to the Beguiling Gaze of all maskals for 24 hours.
Success The creature is unaffected.
Failure Until the end of its next turn, the creature is confused. While it remains confused, the creature takes a –2 status penalty to attack rolls against all maskals.
Critical Failure As a failure, except the creature can’t take hostile actions against maskals while it remains confused.
Never Buy Another 5e Resource Book!
As a new dungeon master, I was overwhelmed with everything I needed to do. Learn the rules, create the adventures, run the game, handle problem players—it was A LOT! And even as a veteran DM, it’s still a lot. You might even feel that way yourself.
If you’re looking for loads of 5e adventures that you can prep in under 30 minutes or elements such as traps, puzzles, and encounters that you can drag and drop into your game at a moment’s notice, we have you covered!
With Lairs & Legends and Loot & Lore, you’ll get over 700 pages of 5e resources:
- Twenty-nine 5e adventures spanning levels 1 to 15 and designed for groups of 4 to 6 players.
- Over 100 new creatures from CR 0 to CR 24.
- Adventure Ideas
- Encounters with Full-Color and Blackline Digital Maps
- Patrons & Factions
- Magic Items
- NPCs
- Puzzles
- Random Encounter Tables
- Random Tables
- Spells
- Subclasses
- Traps
- Villains
Everything is designed to be EASY TO USE and QUICK TO PREP for your game. Our goal is to make game masters’ lives easier, not more complex!
Don’t spend another moment frustrated and overwhelmed as a GM. Pick up the Lairs & Legends Ultimate Bundle today and find out how much easier being a GM can be!
-
Posted in
Monsters