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Spellwrought Devastator - 5e
The multi-armed construct’s curved, vulture-like head turns toward its target, bright red light flashing through its circuits like blood pumped by a heart. One of its arms retracts and folds into its core, another curving out from its back to take its place as it stalks forward.
Multipurpose Assassins. The ensorcelled star ruby drives the devastator with deadly bloodlust. Adding multicolored paint to the metal frame makes noticing them even more difficult, and the devastator’s creators molded them into killers adept at any situation they may encounter.
Spellwrought Devastator
Large construct, neutral
Armor Class 14
Hit Points 60 (11d8 + 11)
Speed 30 ft.
STR
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DEX
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CON
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INT
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WIS
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CHA
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15 (+3)
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14 (+2)
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12 (+1)
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4 (-3)
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10 (+0)
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1 (-5)
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Skills Acrobatics +4, Athletics +5, Stealth +4
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses passive Perception 10
Languages Speaks the languages of its creator (usually Common and one other language)
Challenge 2 (450 XP) Proficiency Bonus +2
Magic Resistance. The spellwrought construct has advantage on saving throws against spells and other magical effects.
Fragile Core. If the spellwrought construct is struck with a critical hit, it is stunned for one turn.
Clockwork Arms. The devastator has two arms that it uses to attack. It may only use one weapon of any given type at a time. Whenever the spellwrought devastator takes 15 hit points of bludgeoning or slashing damage in a single hit, one of its active arms becomes inoperable.
Chameleon Paint. The spellwrought devastator has advantage on Dexterity (Stealth) checks made to hide.
Multiattack. The spellwrought devastator makes one attack with each arm.
Glaive Arm. Melee Weapon Attack: +5 to hit, reach 5-10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Automated Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 6 (1d8 + 2) piercing damage. The crossbow automatically reloads after each shot.
Axe Arm. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Mace Arm. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage and the target must make a DC 13.
Change Arm. The spellwrought devastator switches one of its active arms for another. Only one arm of each type can be active at one time.
Spellwrought Devastator - PF2e
The multi-armed construct’s curved, vulture-like head turns toward its target, bright red light flashing through its circuits like blood pumped by a heart. One of its arms retracts and folds into its core, another curving out from its back to take its place as it stalks forward.
Multipurpose Assassins. The ensorcelled star ruby drives the devastator with deadly bloodlust. Adding multicolored paint to the metal frame makes noticing them even more difficult, and the devastator’s creators molded them into killers adept at any situation they may encounter.
Spellwrought Devastator Creature 3
Large, Construct
Perception +6
Languages speaks the languages of its creator (usually Common and one other language)
Skills Acrobatics +8, Athletics +9 (+10 to Shove or Trip), Stealth +10
Str +4, Dex +3, Con +2, Int –3, Wis +1, Cha –5
Camouflage Each spellwrought devastator is painted to blend into a certain environment such as snow or stone. It can Hide and Sneak in a suitable environment even without cover.
Integrated Weapons The spellwrought devastator has two weapons integrated into each of its arms: a greataxe and a maul in one, and an automated crossbow and a glaive in the other. The devastator can use all one-handed.
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AC 18; Fort +9, Ref +10, Will +6
HP 53; Immunities bleed, death effects, disease, doomed, drained, electricity, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void; Resistances spells 3 (except force)
Fragile Core When the spellwrought devastator is damaged by a critical hit, it is stunned 2.
Clockwork Weapon When the spellwrought devastator takes at least 15 points of bludgeoning or slashing damage, one of its active integrated weapons chosen at random gains the broken condition, or is destroyed if it was already broken.
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Speed 25 feet
Melee [one-action] greataxe +11 (reach 10 feet, sweep), Damage 1d12+6 slashing plus Knockdown
Melee [one-action] glaive +11 (deadly d8, forceful, reach 15 feet), Damage 1d8+6 slashing
Melee [one-action] maul +11 (reach 10 feet, shove), Damage 1d12+6 bludgeoning plus Push
Ranged [one-action] clockwork crossbow +10 (range increment 120 feet, reload 0), Damage 1d12+2 piercing
Change Arm [one-action] The spellwrought devastator changes one of its active arms to its other weapon mode. If its next action is to Strike with the newly active weapon, the target is off-guard.